|
Friday, September 5, 2008
|
|
Schedule of Delivery for Monthly SWG TCG Booster Packs!
|
|
|
SWG General News - Sep 5, 2008 1:27 AM EDT | Posted by MiranConti
|
When a current Star Wars Galaxies subscriber with a paid account in good standing first logs into the Trading Card Game and receives their initial five packs, that will mark their "anniversary date". The current subscriber will then receive their additional packs on that day of the month each successive month they remain a current subscriber with a paid account in good standing. For example, if that subscriber logged into SWG TCG on August 26th and received their first five packs, they will get their additional packs on the 26th of each month after that.
If you logged in for the first time and received your initial booster packs on the very last day of a month, you will continue to receive future packs on the very last day of each following month, whatever that day may be (the 29th, 30th or 31st).
Please note that if you unsubscribe from Star Wars Galaxies and then re-join at a later date, you will not receive a backlog of booster packs for the months that you were unsubscribed.
|
|
News Index
|
|
Thursday, August 28, 2008
|
|
Lucasarts and SOE Launch Star Wars Galaxies Online Trading Card Game
|
|
|
SWG General News - Aug 28, 2008 12:56 PM EDT | Posted by zigzag
|
The First Release of the Star Wars Galaxies™ Trading Card Game, “Champions of the Force” Now Available
AUGUST 27, SAN FRANCISCO – LucasArts and Sony Online Entertainment announced today the launch of the Star Wars Galaxies™ Trading Card Game and its first release: Champions of the Force.
Star Wars Galaxies Trading Card Game: Champions of the Force marks the first ever Star Wars® trading card game offered exclusively online. Available to both current and former Star Wars Galaxies subscribers*, the Star Wars Galaxies Trading Card Game provides players an entirely new gameplay experience by combining the challenge of a trading card game with the adventures and community of the massively multiplayer game.
|
|
News Index
|
|
Wednesday, August 20, 2008
|
|
SWG Community News - Aug 20, 2008 10:03 PM EDT | Posted by Skycapp
|
Ever wanted to work in the game industry? Well now is your chance: Stratics is currently hiring Web Developers! Stratics is your gateway to opportunities within the Massively Multiplayer field. Many of our staff move on to well-paid positions within respected development houses. Now is your opportunity! Applicants should have the following skills: - Drupal CMS
- vBulletin (create and/or add plugins via the plugin system)
- php 5 with OOP
- Basic HTML
- Basic Ajax
- Ability to make, modify, and add java scripts
This is a paid position. Interested applicants should email: directors@stratics.com and include a copy of, or link to, your resume and any applicable references. About Stratics:
Stratics (www.stratics.com): Founded in Sacramento, California during the Autumn of 1997, Stratics became the world's first content-driven Massively Multiplayer network. Begun as a personal homepage dedicated to Electronic Art's "Ultima Online", Stratics has grown over time into a sprawling treasure trove of information and community services dedicated specifically to interactive persistent world environments. Stratics currently serves millions of unique monthly visitors and provides official site and forum hosting to multiple Massively Multiplayer development houses. Begin your endeavor today!
|
|
News Index
|
|
SWG Community News - Aug 3, 2008 10:57 AM EDT | Posted by RainStar
|
Podcast 41 is here!
In this Podcast ...
Jason Ryan’s news
EQII Community Team News
SOE's opinion as to the best about Fan Faire
The Love Doctor has Fan Faire romance advice
You can tune in by going to the Official SOE Podcast site. Once you get there, click on your preferred bandwidth.
Another way to tune in is with iTunes. If you have iTunes installed, select iTunes store, type SOE into the search box and click Subscribe!
Your feedback is always welcome either on the Station forums or via email.
Check out the Official SOE Podcast!
|
|
News Index
|
|
SWG Community News - Aug 3, 2008 10:11 AM EDT | Posted by RainStar
|
Podcast 37 is here!
Tune in and listen to the second Official SOE Minicast a Podramedy if you will! Get an update to the Fan Faire Count down, hear more info about Block Party, and a congrats x2!! There is also update to the missing hamster; Harold P. Triton P.I. continues his investigation.
You can tune in by going to the Official SOE Podcast site. Once you get there, click on your preferred bandwidth.
Another way to tune in is with iTunes. If you have iTunes installed, select iTunes store, type SOE into the search box and click Subscribe!
Your feedback is always welcome either on the Station forums or via email.
Check out the Official SOE Podcast!
|
|
News Index
|
|
SWG General News - Jul 29, 2008 10:15 AM EDT | Posted by RainStar
|
On Tuesday, July 29, at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.
When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time. (Please note that this may be a longer period than normal due to the new systems included in this update.)
4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
11:00 AM GMT / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.
Star Wars Galaxies: Game Update 5
Publish Notes, July 29, 2008
Highlights:
Integrated voice chat, in-game web browser, beast master and munitions trader updates, Create a Painting contest winners, and the 60 month veteran reward.
Integrated Voice Chat:
With the release of Game Update 5, fully integrated voice chat can now be found in Star Wars Galaxies. Voice chat can now be used to chat with your guild and groups at no additional cost.
The integration of the in-game voice chat brings several brand new UI elements: the Voice Bar, the Voice Users Window, and a new voice tab in the Options window.
After a user joins a group or a guild, they are automatically given access to the associated channel and it will appear in the Voice Bar Channel Selection List. When they leave the group or guild, the channel is removed from their list and they will be disconnected if they were in the channel at the time.
Users can also invite other players to their own private chat channels using the radial menu or /voice invite command.
In-Game Web Browser:
An in-game web browser has been added. Use the command /browser to open the web browser within in the game.
Clicking 'Help' in the game menu uses the web browser to send you to the customer service web site.
/browser also takes in an optional URL parameter. i.e. /browser http://www.starwarsgalaxies.com/
/url sends your currently OPENED browser to the specified URL. i.e. /url http://www.starwarsgalaxies.com/
60 Month Veteran Reward:
Players who have played Star Wars Galaxies for 60 months can choose a hover chair as their 60 month veteran reward. The hover chair is a one-person vehicle that gets its owner around in style! The vehicle cannot be used inside structures.
New In-Game Paintings:
Congratulations to Zel of Bloodfin and Guillemette of Bria, the winners of the Create a Painting contest! Visit Navari Trik outside of the Mos Eisley cantina to claim the two winning paintings.
These paintings are tradeable but each character can only receive one Rebel and one Imperial painting.
Characters must be at least 15 days old to claim the paintings.
These paintings are only available during Game Update 5, so log in and talk to Navari today!
Game Play:
Nightsister Energy Lance schematics and Nightsister Vibro Units are once again dropping from creatures in the galaxy.
Weapon augmentation and weapon enhancement components are dropping from creatures in the galaxy.
Looted weapon drop rates have been reduced.
All looted weapon draft schematics should convert to granting the player a cored version of the weapon schematic upon logging in to Game Update 5.
Looted non-schematic weapons have had their damage ranges decreased slightly.
Weapons that existed prior to Game Update 5 have not been changed or converted, but many looted weapons can be dismantled into tradable draft schematics that can be used in the new crafting system.
Most non-lightsaber, non-cored, and non-profession granted weapons can now be converted into a limited use schematic so they can be used in the new system.
Use the radial menu on the weapon in the inventory and select Deconstruct. You must confirm your decision to dismantle your weapon. The schematics are tradeable and can be given to a Munitions Trader to create a new, cored weapon.
Bio-linked weapons can only be deconstructed if you are the one it is bio-linked to.
Most temporary items will now display how long before they get destroyed when you examine them.
Unpacked structures will now fit to the terrain the same way as when created from a deed.
Using the food Kommerken Steak will now give the player advantages to finding a Treasure Map while foraging.
User Interface:
When you examine an item that contains Stat modifiers (luck, precision, stamina, strength, constitution, and agility), those stats now appear in their own block labeled Stat Mods.
The Network Status window is now lockable.
The Character tab now displays the correct birth date of the character.
The Birth Planet field has been removed from the Character tab.
SWG now recognizes up to 8 mouse buttons for keybindings.
OK and Cancel buttons should position themselves properly when the window is resized.
Buttons in the Control tab of the Options window should behave properly when the window is resized.
Fixed tooltips for Keymap and Reset Defaults buttons in the Control tab of the Options window.
Added missing tooltips for Reset Defaults buttons in Terrain and Keymap tabs of the options window.
Beast Master:
Mutation chances have been slightly increased.
A collection that grants a beast dye kit has been added.
Titles for Beast Mastery expertise have been added.
For the first point of expertise: "Beast Handler"
For Harmonious Understanding 3: "Beast Master"
For Incubation Processing Time 3: "Merase Master"
For DNA Harvesting 3: "Chief Geneticist"
Eggs now use their type name to identify them in inventory.
The ability to stuff a beast has been added.
The countdown timer for reviving a pet is no longer interrupted by movement.
Beasts may now be stored after combat without having to wait.
Beasts may now be called in combat.
Beast food can now be double-clicked to feed a pet.
The happiness expertise Beast Empathy now correctly affects beast happiness.
The happiness maximum has been increased to 50 instead of 25. This gives a 50% bonus to experience gain when happiness is maxed instead of 25%.
The loyalty gain/loss bonus from pet happiness has been increased from 25% to 50%.
It is no longer possible to lose beast happiness due to combat.
Beast movement speed has been increased and added a modifier to not lower their speed on slopes.
Added incubation time reduction modifier (minute based) for reverse engineering.
Chubas were considered wolves and are now frogs. All old commands they learned stay on them until they are removed. Frog commands can now be trained on them.
Condor Dragons were considered giraffes and are now griffins. All old commands they learned stay on them until they are removed. Griffin commands can now be trained on them.
Added the new command group "Kick" for horses and camels. The kick command does considerable damage and has a one second stun associated with it.
Added a new line of attacks called "Spit". Frogs and camel type beasts may train this ability.
Frog type beasts now can train the "Bite" line of attacks.
Beast incubator gauges now behave properly.
Isomerase and Lyase enzymes now have their color as a prefix to their name for easier sorting in the Bazaar.
Enzymes have been split up into three different game object types for faster searching on a Bazaar terminal.
Exotic attachments that give beast experience bonuses now modify the result of happiness and supplements, in addition to the base experience bonus.
Beast experience bonuses from exotic attachments now show up in the character's skill mods summary page.
Bolster Armor now displays its added value to the beast's armor in its examine window.
Munitions Traders:
The process to craft all weapons has been updated.
Cores, similar to cores used when armorsmithing, are new crafted subcomponents used to select the level of the weapon the trader is crafting.
Core levels range from level 18-90, depending on the core type, and the level determines the weapon stats.
Core levels are determined in the first experimentation session. Selecting the level cannot be undone, so choose carefully!
Elemental damage type is determined at the core level. Munitions Traders can craft the elemental type into the core to place it into weapons that don't have an element type defined.
All new crafted weapons are now bio-linked.
Several new sub-components have been added and existing sub-components can be used in crafting the cores and weapons.
Looted melee and ranged enhancements have been added as option components to weapon cores. These give bonuses to crit chance.
Looted melee and ranged augmentations have been added as optional components to weapon cores. These augmentations give bonuses to attributes.
All permanently learned looted drafted schematics auto-update themselves to new versions with cores upon logging in the first time in Game Update 5.
NPCs who grant schematics as rewards now grant the cored version of the weapon schematics.
Chest Plates can now have stat modifiers crafted into them.
100 points of weapon experimentation are now granted at skill box Munition Fundamentals VI.
100 points of weapon assembly are now granted at skill box Munition Fundamentals VI.
Removed all experimentation/assembly skills granted after box Munition Fundamentals VI.
Added new armor schematics for Marauder Assault Armor and Marauder Recon Armor. Seek out a Marauder named Macchbraus in the wilds of Endor to learn more about these schematics.
Removed all craftable grenade schematics.
Slightly decreased the minimum and maximum damage of the Guardian Lightning Cannon.
Increased factory crate size on weapon components.
Altered all sub 64m Rifles max range to 64.
Altered all sub 35m Pistols to be at least 35m.
Altered all sub 45m Carbines to be at least 45m.
Added Acid Stream Launcher to the profession wheel.
Added loot components to the following draft schematics:
Geo Sword Core
Scythe Blade
Black Sun Executioner's Hack
Wookiee Toothpick
Geo Cube
Geo Reinforcement Core
Kaminoan Great Staff
Nak'tra Crystal
Nak'tra Crystal Rifle
Engineering Traders:
Removed all portions of player weapon crafting from Engineer Traders.
A new decorative knife schematic has been added.
Altered badges granted at Master to reflect Master Merchant and Master Droid Engineer.
Traders:
When you are in a room containing a crafting station, an icon showing that station displays in the buff list. This is used to help determine what station to use with what tool.
An icon displays for each station in the same area as you.
The icon clears when you leave the crafting station area.
The icon clears when you pick up or remove all of that station type from the area.
Bio-linked items can now be reverse engineered.
Officer:
/groupWaypoint is now on a 1 second cooldown.
Bounty Hunter and Commando:
Armor Break has been improved to remove 6% armor against players and 600 armor against NPC's per debuff in a stack.
Bounty Hunter:
The cooldown on Ambush has been lowered to 6 seconds.
Commando:
All heavy weapons types will now properly execute a passive Damage over Time application.
Heavy weapon damage modifiers will now correctly apply to ground targeting and directional heavy weapons.
Storyteller:
Reduced the price of most storyteller tokens.
Added a few new songs to the jukebox.
Unlocked Character Slots:
If your account has an unlocked slot, you can use the following procedures to manage the unlocked slot.
If you currently have an unoccupied unlocked slot, whenever you start the client, at the character selection screen, a message will be displayed with instructions on how to use the /occupyUnlockedSlot command to make any existing normal slot character into an unlocked slot character, thus freeing up a normal character slot on the galaxy. This message will only be displayed once, and will be displayed again the next time you restart the client.
If you wish to make an unlocked slot character into a normal slot character, thus allowing you to put another normal slot character into the unlocked slot, thus freeing up a normal character slot on that galaxy, log in the unlocked slot character, and run the /vacateUnlockedSlot command.
You can log in the current unlocked slot character and run the "/swapUnlockedSlot <character name>" command to make the current unlocked slot character a normal character and make the specified normal character (on the same account and on the same galaxy) the unlocked slot character.
The /occupyUnlockedSlot, /vacateUnlockedSlot, and /swapUnlockedSlot commands share a 24 hour cooldown.
|
|
News Index
|
|
SWG Community News - Jul 17, 2008 8:27 AM EDT | Posted by RainStar
|
Please give a warm welcome to Naylie as she heads up her first full length Podcast!
During this podcast Naylie introduces a new format for the iTunes folks. Just click the Chapter tab on the top and select the podcast you would like to hear. Also in this segment:
Erica "Laikas" Corrado the Community Team Intern
Kyle "Kander" Vallee, the EverQuest II Designer
Jason "Pex" Ryan with the news
A Dramatic rant and quotes from the Underground return
You can tune in by going to the Official SOE Podcast site. Once you get there, click on your preferred bandwidth.
Another way to tune in is with iTunes. If you have iTunes installed, select iTunes store, type SOE into the search box and click Subscribe!
Your feedback is always welcome either on the Station forums or via email.
Check out the Official SOE Podcast!
|
|
News Index
|
|
SWG Stratics Voice - Jul 9, 2008 1:14 AM EDT | Posted by zigzag
|

We will be bringing our forums down Friday, July 11th 2008 to import restored user data initially lost in May. The following was posted in our Forum Announcements:
"On Friday, July 11th our message forums will be taken offline for approximately 48 hours while we restore the data we were able to pull from the old database and merge it with the existing data. The restoration will begin at about noon EST on Friday.
Users whose accounts were recovered from the old database will have those accounts merged with the current existing account, if the username and the email address match. For those of you who created alternate usernames we will be able to merge your restored account with your new account after the restoration has been completed.
If you have any questions or need any assistance with your account please email forumhelp@stratics.com or use the "Contact Us" link at the bottom of the forums."
Stratics IRC -
Please feel free to join us on Stratics IRC during the downtime! You can connect to one of our Stratics IRC servers using your favorite IRC client. A list of popular IRC clients is available on our downloads page, and for those who wish to chat via their browser you can connect via our java IRC client. (Java required - download here)
Connect to irc.stratics.com (port 6668) or choose a server close to you from following list:
stratics.frws.com USA - Colorado (ports 6667 6668 7000)
irc.glowfish.de EU - Germany (ports 6667 6668)
stratics.afraidyet.net USA - Texas (ports 6667 6668)
irc.gamers-irc.org USA - Colorado (ports 6667 6668 7000)
While we apologize for the inconvenience, we are at the same time very happy this scheduled downtime is occurring as it means we are returning to normality!
|
|
News Index
|
|
Galaxies and Guilds - Jul 8, 2008 2:27 PM EDT | Posted by RainStar
|
What is the name of your player association, and which galaxy do you play on?
Starhawk Conglomerate (SHC) on Starsider.
How many active members are in the guild?
Roster: 380
Active players: 80
Active toons: 170
When and how did your player association get started?
SHC was founded approximately 1 month after the launch of Star Wars Galaxies. Even though the concept of the Starhawk Conglomerate had been planned well before the launch day. The concepts and ideals were planned and developed by Tom, Coren, and Arment Starhawk, all veteran pilots of X-wing Alliance.
An excerpt from Tom Starhawk's journal entries before his tragic death at the battle of Corenth Unaversias, better known by its abbreviation, the C.U.:
"In the beginning, the idea started off where my cousin and I would portray Thomas and Coren Starhawk. We were going to originally be bounty hunters / security guards for FDWS. However the game wasn't even half of what we made it out to be, and a month after signing up to be apart of FDWS (take note this is one year before the actual release) we jumped ship. This is when Arment who was a friend of mine from mIRC came into the picture. Coren, Arment and I would create our own guild. Coren and I had already had a clan of 200 members called ISHI - Intrepid Starhawk Industries. However Arment wasn't in on that, and we'd thought it'd be a horrible thing to do to name it the same thing. So he brought to the table the Starhawk Conglomerate. We were all going to take on the last name of Starhawk and the Conglomerate would be basically an RP base since all three of us are roleplayers. By the time launch reared its head, I was the only one to make it. So it was all up to me to start the guild..." Tom Starhawk
SHC was founded in the city of Nashal, on the planet of Talus. Another entry from Tom Starhawk's Journal:
"Nashal is where I met my first few business partners. Deku, Narr'Durzol, and actually Allawellyn. At this time Narr was working on becoming an architect and I had no idea what I wanted to be, but I knew what I wanted to do, start a guild. I recruited a few people including Deuce Wildcard and Aus'tin Surge. Unfortunately, we were getting no where fast. Narr'durzol was my best friend in the game and basically we'd just go on adventures together. Allawellyn took me on my first kill Rebel mission. I became an Imperial the hardway by doing 40 of those delivery missions that only granted 5 FP. Soon I met Reggi when I was a pistoleer, and I recruited him for the guild. He became Narr'durzol's apprentice architect and the first guildhall had gone up. Wick was announced the first Master Architect and TIO was the first guild... I had to get in on this, so I talked to him and basically he tried to cheat me." Tom Starhawk
Is your guild based out of a player city? If so, which one, and how did the city get started?
The Starhawk Conglomerate is based out of Flame's Hold, Talus. Some historic perspective is provided by Reggi Lonestar, from his printed work "The History of SHC":
"The day of player cities came and the player city limit of Tatooine had already been reached and the Tatooine city hall I had created was worthless to us. We contemplated placing our city on Lok (due to the fact that you could use Tat structures there, because it was just more then the city hall... it was all of our houses as well that would have to be replaced). We thought long and hard and all had a eureka moment. Let's go back to our planet of origin, Talus. We knew exactly the spot in mind for our new city, Iwen created the city hall (we just barely had the parts to make another) and we scouted the spot. It was clear of structures! It was the flame, the namesake of our now beloved city, Flame's Hold. We placed the city hall in its current location where it rests today, Allwellyn placed her hall where the SHC guild hall currently sits (a fact that Tom did'nt like too much) and the SHC guild hall was located to the right of the guild hall. Iwen and myself began production of the first generic mediums and the first streets of Flame's Hold came into being." Reggi Lonestar
Flame's Hold is currently one of the largest and longest standing player cities on Starsider with a rich tradition of excellence.
Is your guild partial to one faction over another? Why did you choose that faction (or remain neutral)?
SHC is an Imperial guild who is part of an Imperial Consortium with many allied guilds. Starhawk Conglomerate does not condone or accept Rebels as a part of their ranks. It undermines the aims and ideals of SHC to guild Rebels.
How is your guild leadership organized (i.e. single guild leader, council, etc.)?
The leader of SHC is Svaartvadel. He has been the guild leader for many years. However, their are two governing bodies within the confines of SHC: The Executive Council and the Senior Council.
The Executive Council is comprised of the following four members: Svaartvadel, Jod, Lalapb, and Reggi. Their roles and duties include to deal with Interguild Relations and Policies as well as overseeing the communication of the councils to the guild and the other guilds on the server and across server lines.
The Senior Council is comprised of the following five members: Warlorn, Kiris, Kyysh, Sol'us, and Dantel. Their roles and duties include overseeing the Intraguild Communications, voting of guild policy, discipline, and guild related issues.
Other leaders within the guild that are not part of the councils, include events, recruitment, space, crafting, PvP, and role-playing.
What sets your guild apart and makes it attractive to current and prospective members?
Starhawk Conglomerate is rich in tradition. We were founded almost five years ago and are still one of the strongest guilds on Starsider. This is a strong PvE guild that is self-sufficient with many traders in all the disciplines. Because of such a large and diverse membership, SHC has players who are at home in space with most of the guild being at least a one time ace or even players that excel in PvP.
Because SHC has established themselves as a guild that has stood the test of time and has many attributes, we are considered one of the elite guilds of Starsider.
Above all, the members conduct themselves with a level of integrity that is unique among many of the guilds we are allied with. This is part of our mantra of "SHC: S trength, H onor, and I ntegrity."
Because of SHC's ever presence on Starsider, many other guilds have a respect for their play style and know that their motto is never far from the member's mind: "Heart to guild; life to Empire."
What professions are most popular with your guild?
Part of what makes for a well rounded guild is that SHC is well represented by all professions. There are many combatants as well as crafters who help provide for the needs of the combatants. There are less smugglers and spies as the other combat professions but enough traders to outfit an army.
Does your guild put together events (i.e. raids, parties, storyteller events, etc.)?
SHC has an event coordinator who is in charge of the monthly calendar of events. The calendar has specific events that are aimed at all play styles. Weekly norms are heroic instances, slayer collections, bunkers and caves, PvP, meetings, and socials. In addition, our home city is the host of many server/dev sponsored events which help to bridge the gap between the different guilds and the different factions. These server events range from role-playing, attack and story events, as well as PvP and PvE events.
Rarely is there a time when there is nothing going on within the guild. On those rare occasions, guild members band together to help each other finish up gear, quests, or just hang out in Ventrilo and have a fun time.
When all is said and done, SHC is about family and friends and not just about killing. It is truly a staple of Starsider's community.
Does your guild have a web site? If so, what is the link?
You can visit our web site here.
|
|
News Index
|
|
SWG Voice Chat Coming Soon!
|
|
|
SWG General News - Jul 5, 2008 2:40 PM EDT | Posted by RainStar
|
With the release of Game Update 5, fully integrated voice chat can now be found in Star Wars Galaxies. Coming to Star Wars Galaxies players at no additional cost, voice chat can now be used to chat with your guild and groups!
The integration of the in-game voice chat brings several brand new UI elements: the Voice Bar, the Voice Users Window, and a new voice tab in the Options window. In addition to these improvements, there will be a speaking indicator in the group window, a target window, and you will see a name plate of those using voice chat above their characters.
Voice Bar
The Voice Bar is a new user interface element that gives you basic voice chat information and allows you to access the various voice chat controls. From left to right, the buttons on the Voice Bar are Talk, Channel, and Voice Users. To the right of the buttons is a text field that shows the name of the current most active speaker and occasionally other voice chat related messages. Double or right click the text field to highlight the person in the voice users window.
The Talk button is a push-to-talk button and if you have a keybinding set to it, the tooltip will indicate which key it is.
When the button is pressed, the user is able to transmit voice to the channel they currently belong to.
The Channel button toggles the channel selection list.
This list shows the user's shortlist of channels that they can join; by clicking a channel in the channel selection list, they then join the selected channel.
Conversely, should the user decide to remove themselves from any voice channels, all they have to do is click "none" and they will be removed from all channels.
The Voice Users button toggles the visibility of the Voice User's window.
When the Voice Users window opens, it displays the current and most active speaker selected.
Voice Users Window
The Voice Users Window shows a list of participants in your current channel, and allows you to adjust the settings for those users.
These controls can be used to locally mute or adjust the volume of individual participants.
These changes do not affect any other user's experience, nor do other users see when adjustments have been made. Users that are on your ignore list are automatically muted and can not be un-muted unless they are un-ignored first.
Channels
There are three voice channels available to you: group, guild, and private.
After a user joins a group or a guild, they will automatically be given access to the associated channel and it will appear in the Voice Bar Channel Selection List. When they leave the group or guild, the channel will be removed from their list and they will be disconnected if they were in the channel at the time. There is also an option to auto-join channels. When this is on, if the user is not currently in a channel and one is added to their channel list, they will join it. This option defaults to on.
Users can also invite other players to their own private chat channels using the radial menu or /voice invite command. Once the user has been invited to chat, a popup window will appear on their screen asking if they would like to join the channel. If the invitation is accepted, the channel will be added to the channel selection list where it can be selected just like group and guild channels.
Other players' private channels can be removed from the channel selection list by right clicking on the channel in the list.
Users can kick others out of their private channels by right clicking their names in the Voice Users Window or by using /voice kick command. When a player is kicked out of a private channel, a message will indicate that they have been removed, and the channel will be removed from their channel selection list.
Choose Your Options
The new Voice options tab, found in the Options window, allows the player to adjust their voice related settings and test their microphone configuration.
All of the voice options are independent of the sound options, so if you adjust the volume on the sound page, it will not affect the voice volume of the microphone, and disabling one has no effect on the other.
The default voice chat is enabled automatically, but you will not be able to talk or listen until you join a channel. You can also completely disable the voice chat feature and doing so will remove the Voice Bar and all voice-related UI elements. You will also find sliders to adjust the input and output Voice volume on the options page. Be careful however, because turning them up too high will cause an earful of a distortion!
The device selection option allows those with more than one audio device to select which one they would like to use for voice chat. The device list is populated when the options window is opened, but you can refresh the list by using the button labeled Poll Input and Output Devices.
On the Voice Options Page, you will also find the Windows Audio Settings tool. This will access your system settings for the devices associated with in-game voice and it will attempt to find any possible configuration problems. Pressing the Check Mic Settings button triggers the connections test. Please be patient: in some cases it may take several moments to perform this test. Should any problems arise that can be fixed automatically, the Fix Mic Settings button will be enabled. Pressing the Fix Mic Settings button will attempt to fix the issues and display a message informing the user about the results. Please be warned: not every issue can be fixed with the Fix Mic Settings button. Should something arise that cannot be fixed by the Fix Mic Settings function, please check your system setting manually and ensure everything is up to date and in working order.
Also located on the Voice Options page, is a keybinding option for push to talk, which will allow you to bind the function to a key of your choice. You will also find a slider bar that controls the game audio attenuation when people are speaking in voice chat. The lower this is set, the lower the game volume will be while voice chat is taking place.
Finally, there is a check box that enables a user to turn off the push to talk mode. This basically holds down the push to talk button at all times, enabling the user to talk hands free. Found in the Keymap options tab, you will find a keyboard binding for the push to talk button, but by default the push to talk is bound to the Insert button in all of the standard keymap set-ups.
|
|
News Index
|
|
SWG General News - Jul 4, 2008 10:36 PM EDT | Posted by RainStar
|
JULY 2, SAN FRANCISCO – LucasArts and Sony Online Entertainment announced today the Star Wars Galaxies™ Trading Card Game as part of the fifth anniversary celebration for the massively multiplayer game, Star Wars Galaxies. The first release for the online trading card game, Champions of the Force, is scheduled to be released late this summer, following several months filled with in-game anniversary events.
The release of Champions of the Force marks the first ever Star Wars® trading card game offered exclusively online. Available only through a valid, active, fully-paid subscription to Star Wars Galaxies, Champions of the Force provides Star Wars Galaxies subscribers an entirely new gameplay experience by combining the challenge of a trading card game with the adventures and community of the massively multiplayer game. For the first time, players can:
Choose between the light and dark sides of the Force and build their own Star Wars Galaxies Trading Card Game decks to fight virtual matches for the Rebel or Imperial factions
Challenge their skills in story-based solo-play or against other Star Wars Galaxies Trading Card Game players in epic one-on-one matches, cooperative Heroic Encounters, and official tournaments
Find more than 20 “loot” cards in the first release, Champions of the Force that can be redeemed for fantastic virtual items for use within the Star Wars Galaxies massively multiplayer game
Adventure in Star Wars Galaxies and collect desirable cards that enhance their virtual trading card game deck.
All Star Wars Galaxies subscribers with valid, active, fully-paid accounts in good standing are scheduled to receive five Star Wars Galaxies Trading Card Game booster packs per month, included at no additional cost, as part of their valid monthly subscription to the game, providing a simple way for players to quickly and easily build their decks. In addition, all subscribers will be able to purchase booster packs and starter decks through Sony Online Entertainment’s Station Store.
More information on the Star Wars Galaxies Trading Card Game and its first release, Champions of the Force, can be found at StarWarsGalaxies.com/tradingcardgame.
In addition to the upcoming release of the Star Wars Galaxies Trading Card Game, LucasArts and Sony Online Entertainment are celebrating the fifth anniversary of Star Wars Galaxies with several in-game events.
Beginning this week and continuing through July 22 in Star Wars Galaxies, players can gather with others to celebrate the fifth anniversary of the game through virtual “Empire Day” festivities. Featuring notable Star Wars characters and events, players of all factions can experience festivities in the cities of Theed and Coronet that include:
Performances by the Max Rebo Band
The debut of two new prominent in-game statues: the Emperor in Theed, and Yoda in Mos Eisley, both accompanied by new vendors to distribute celebratory buffs that enhance the players’ in-game characters
Regularly scheduled Imperial parades
Appearances by Princess Leia
In-game fireworks
In addition, all Star Wars Galaxies players will receive several in-game items to commemorate the fifth anniversary, as part of their regular subscription to the game:
A Star Wars Episode V The Empire Strikes Back virtual poster for decorating an in-game home or player structure;
New, wearable goggles inscribed with a “V,” in honor of the fifth anniversary for use by an in-game character;
Plus, during the first week of the in-game festivities, community members will have the opportunity to vote for their favorite Star Wars Galaxies Fifth Anniversary Fan Art Contest submissions at Star Wars Galaxies.com. Both the winning Rebel and Imperial fan art submissions may then be added as in-game virtual posters to Star Wars Galaxies in honor of the Fifth Anniversary.
More information about the fifth | |