Spy Faqs
Some operatives favor subtlety over grandiose pistol-waving
intimidation. Spies use their training to blend in with a crowd, sneaking up
quietly on targets to accomplish their missions. As they are often on their own,
Spies have a rudimentary knowledge of first aid to keep themselves alive.- SWG
Website
During you progression you will be granted equipment to use in the field.
| Spy Equipment
|
| Now, 007, do try to return this equipment in pristine condition. - Q |
| Item |
Level Granted |
Description |
| Spy Backpack |
Level 10 |
Agility and Precision +5 |
| Covert Ops Armor |
Level 22 |
Constitution +3 (each piece) |
| Spy Ring |
Level 38 |
Constitution and Precision +6 |
| Spy Pendant |
Level 66 |
Agility and Precision +12 |
| Plan Alpha |
Level 78 |
Buff: Stamina and Precision +125 Duration 30
seconds |
| Belt of the Spy |
Level 90 |
Agility and Precision +15 Constitution +20 |
| Super Secret Spy Abilities |
| "I usually hate killing an unarmed man, Cold blooded murder is a
filthy business" - Bond |
| Special Ability |
Level Granted |
Duration |
Description |
| Eliminate |
1 |
N/A |
Extra Damage Attack |
| Smoke Grenade |
4 |
10 sec. |
Creates a cloud of smoke masking you from
enemies |
| Sneak |
7 |
30 sec. |
Grants you the ability to move unnoticed |
| Dispose |
10 |
N/A |
Extra Damage Attack |
| Smoke Bomb |
14 |
15 sec. |
Creates a cloud of smoke masking you from
enemies |
| Steal |
14 |
N/A |
Allows you to steal items or credits from
an enemy (PvE only) |
| Skulk |
18 |
60 sec. |
Grants you the ability to move unnoticed |
| Snuff |
22 |
N/A |
Extra Damage Attack |
| Smoke Cloud |
26 |
20 sec. |
Creates a cloud of smoke masking you from
enemies |
| Shroud |
30 |
90 sec. |
Grants you the ability to move unnoticed |
| Sly Regrowth |
34 |
N/A |
Heals 1800 damage |
| Toxic Trap |
38 |
N/A |
Area Poison Dot (Melee Range) |
| Dispatch |
42 |
N/A |
Extra Damage Attack |
| Poison Fang |
46 |
N/A |
Ranged Poison Dot |
| Noxious Deception |
50 |
N/A |
Area Poison Dot (Melee Range) |
| Terminate |
54 |
N/A |
Extra Damage Attack |
| Hidden Rejuvenation |
58 |
N/A |
Heals 3000 Damage |
| Flash Bang |
62 |
N/A |
Grenade that causes a area debuff |
| Execute |
66 |
N/A |
Extra Damage Attack |
| Arachne's Web |
70 |
10 sec |
Damage and Snare |
| Venomous Ploy |
74 |
N/A |
Area Poison Dot (Melee Range) |
| Assassinate |
78 |
N/A |
Extra Damage Attack |
| Spy's Respite |
82 |
N/A |
Heals 4200 Damage |
| Vanish |
86 |
Unlimited with +100 Camouflage |
Grants you the ability to move unnoticed |
| Wetwork |
90 |
N/A |
Extra Damage Attack |
Now that you see what's available, its time to learn the spy profession.
Extra Damage Attacks
- Eliminate
- Dispose
- Snuff
- Dispatch
- Terminate
- Execute
- Assassinate
- Wetwork
These attacks deal additional damage to your target, higher levels will deal
more damage but at the cost of using more action. Each of the attacks have a
cooldown period of 7 seconds. As you increase in level remember to switch which
special you are using. For example when you get to level 42 and can use
Dispatch, drag it to your toolbar and replace snuff. The only time I wouldn't go
with a higher special is when you hit level 90, Wetwork uses a lot of action and
I only recommend it for one shot kills on annoying lower level mobs. Assassinate
is still good for a level 90 spy to use against high level enemies, and you
won't find yourself out of action when you need it.
Hiding
- Smoke Grenade
- Smoke Bomb
- Smoke Cloud
These specials are critical for a spies survival. These abilities will create
a distraction enabling you to hide from your attacker, for a certain length of
time. The higher the level of ability the longer you can remain invisible.
Timing is the factor here, use this ability as a last ditch effort to stay
alive. When you have used your heal and are down to your last few hit points and
you obviously won't be able to heal again before you are incapped is the time to
escape combat. With the right timing and some good luck you can solo just about
any mob out there.
Stealth
- Sneak
- Skulk
- Shroud
- Vanish
The first three abilities you learn, Sneak, Skulk, and Shroud are all timed
stealth. You activate these specials and you can move around hidden until either
A) you time expires or B) you get revealed from being too close to someone or
something. The skill Vanish is completely different, you can stealth as long as
your action holds when you are out of action, no more sneaky goodness. The SWG
gods have granted us with Stealth Gear that when used will enhance our abilities
to remained stealthed for longer or even forever as long as we are not reveled.
The higher your camo mod the longer you can remain stealthy.
The Stealth Gear
- Stealth Shirt +20
- Stealth Duster +20
- Stealth Gloves +20
- Stealth Boots +20
- Stealth Pants +20
- Rebel Signet Ring +3
- Bandolier + number varies usually around 16
At 100 stealth you can technically remain hidden forever. Though use of any
buffs that modify stamina will reduce the time you can be in stealth. Let us
also not forget that enemies, as well as players and non combat characters, can
pull you from stealth if you or they, get too close.
Area Poison Traps
- Toxic Trap
- Noxious Deception
- Venomous Ploy
These abilities when uses drops a poison trap at your feet and causes a Dot
on nearby enemies. This will only work when they are in melee range. This is
good when fighting enemies that run up on you to use melee or just get too close
for comfort (hello you're invading my personal space).
Ranged Abilities
- Poison Fang
- Flash Bang
- Arachnine's Web
While all three of these abilities I've listed as ranged they do work for
melee as well, but work a heck of a lot better at a distance. Poison Fang is
just that, a dart injecting your target with poison. The initial attack creates
damage as well as the resulting tick from the poison slowly damaging your
target, mmmm poison. Flash Bang is a grenade that explodes in a blinding and
disorientating blast resulting in a drop to your targets precision and strength
(-100). Arachnine's Web is a vicious attack that causes damage and slows down
(snares) your target for 10 seconds
Been caught stealing
While its really just there for PvE fun you can steal credits and sometimes
items from NPC's. When using steal you must be at least 4m from your target. You
can generally steal from the same NPC twice and from silver elites and some
bosses once. Sometimes your caught and sometimes you get away scott free,
obviously being caught means you have to end their silly and boring NPC life.
You and Your Faction Recruiter
- Spring Loaded Caltrop Trap
- Kaminoan Dart Trap
- Flash-Bang Trap
These traps can be purchased from you local Faction Recruiter. You must be a combatant
for your respected faction to purchase these items. There are also two varieties
PvP and PvE. First up is the spring loaded caltrop trap which is a trap that
causes a decrease in movement (snare) and is effective up to 5m and lasts 30
seconds. The Kaminoan dart trap is a trap that fires a poison dart up to 4m
causing a poison Dot. The Flash-Bang trap is an explosive trap causing a
strength and precision drop (-100) for 1 minute at a whopping 20m radius.
When put together and used properly your spy can be an unstoppable killing
machine
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