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| Archived News for October 2006 |
Tabula Rasa Exclusive! |
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| CommunityNews - 10:09 AM PST | Posted By: RainStar |
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The latest exclusive Tabula Rasa feature for your viewing pleasure:
TR.Stratics.com
“The TR Stratics team is pleased to present our first annual Halloween “Trick or Treat” feature. Below you will find seven exclusive articles you won’t find anywhere else (some for good reason). Just remember that on All Hallows' Eve things are not always as they appear...”
We hope you enjoy it, and a post on your site would be greatly appreciated.
Stephen “CmdrFalcon” Emond [email protected] |
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WoW Stratics Exclusive: Videos |
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| CommunityNews - 4:48 AM PDT | Posted By: RainStar |
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WoW Stratics brings you a few videos of the Burning Crusade Beta! We captured the character selection screen, so you can decide a head of time what type of build you will have for your Blood Elf/Draenei. See all your choices! Also we have the new jumps and of course each character's dance!
Head on over to our Burning Crusade Beta Coverage section to view all of our information! Don't forget to check back, because we have more to add!
Lady Beth WoW Stratics Managing Editor |
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WoW Stratics Exclusive! |
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| CommunityNews - 4:38 AM PDT | Posted By: RainStar |
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We have just started to gather all our Burning Crusade beta information together for you. To start you out though, here are some screenshots we gathered in order to give you a taste of what you can experience with the Burning Crusade. This is just the beginning though, so make sure you check back often!
All our beta information will be permanently located in our Burning Crusade Beta Coverage section.
Lady Beth WoW Stratics Managing Editor |
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Chapter 3.3 Publish Notes |
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| GeneralNews - 2:46 PM PDT | Posted By: RainStar |
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Chapter 3.3: "Smugglers and Scoundrels" Publish Notes, October 12th
On Thursday, October 12th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.
When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York) 12:00 PM BST (London) / 1:00 PM CEST (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator
Avatar Fixed an issue with animation and player movement while holding a two-handed weapon. Fixed bug: During character creation, there were some minor camera issues involving zooming and rotating your character.
Combat The amount of damage received before damage is blocked should now be displayed correctly in the combat spam. Heavy Weapons: Changed the damage type on the AK-Prime rocket launcher from energy to kinetic. The Fragmentation Grenade reward from certain RFS missions will now properly cause damage when used. Weapons that were erroneously created with "blast" as a damage type will correct themselves. Fixed some issues where NPCs and creatures in interiors, like the Death Watch Bunker, would become aggressive to the player when they are nowhere near the player.
Galactic Civil War Restuss: There should no longer be multiple occurrences of a set of reinforcements in Restuss. Restuss: Increased the time between reinforcement drops in the Restuss battlefield region. Restuss: Reinforcements that return to their drop location will no longer be standing on top of each other. Restuss: The events for the quest "Secure Restuss" and "Total War" will complete in three minutes instead of five. Restuss: NPCs spawned during the event for the quests "Secure Restuss" and "Total War” will no longer stand on top of each other. Restuss: The Rebel Reward Officer will now offer the CM 'Dead Bolt' Pistol, just like his Imperial counterpart. There is no longer a limit on the amount of rank progress that can be achieved each week. When the rank update occurs, every GCW point earned during the week will have some contribution to rank progress. Factional HQs: In the override terminal puzzle, DNA markers that have been matched are now grayed-out to confirm that they have already been matched. Factional HQs: The text for the override terminal puzzle has been changed so that it was more consistent and easier to understand. Factional HQs: Each factional headquarters now has a minefield automatically associated with it. You can purchase mines from your factional recruiter that can be donated to the factional headquarters that will be placed in the minefield. Factional HQs: Certain Factional HQs should no longer allow you to donate too many turret deeds. Factional HQs: Mine Disarm Kits can now be purchased from Factional Recruiters. To disarm a mine, you must be within range of an enemy minefield and then use the kit. Objective terminals in factional headquarters will need to be defeated again after a base shutdown is successfully aborted. The "Progress to Next Rank" indicator on the GCW page now displays the progress number to a two decimal place accuracy. Traps will now be available at Private (Rank 1). Space: Players will no longer gain GCW points for dueling in space. Bases: Providing explicit directions on how to solve the medical puzzle in faction HQs.
Items The holo-chess table will no longer display the use option on the radial menu. The streetlamp made from the looted schematic can now be properly placed as a city decoration. Treated Protective Coveralls will now provide protection versus the Sarlacc's poison. Paintings and other furniture items did not have a radial menu option for "Pick Up" in situations where that option should have been available. For example, while looting or when retrieving them from a safety deposit box. The 6 sided dice will now correctly use the 6 sided dice appearance.
Pets and Droids Creature: Cu-Pas now no longer make the screen shake violently when they die. Bug Fix: Using the "Feed Pet" option will no longer cause the pet to stand in one place forever.
Player Associations Fixed an issue that can sometime cause the PA window to display a "null" PA leader.
Player Cities Fixed an issue where mayors would need zoning rights to have a structure transferred to them. The Mayor doesn't need zoning rights, as they are the mayor.
Professions Jedi Elder Jedi Robes will now accurately reflect 245 constitution, instead of splitting the constitution bonuses between the robe and a buff the robes gives. Jedi stances now require one key press to toggle to a different stance instead of two.
Profession: Officer Officer Expertise: As a convenience to Officers choosing the Reinforcements ability, they will also receive Attack Order and Fall In commands. These can be used to tell active faction pets to attack or follow without having to use spatial chat commands or /tellpet commands. You can still use spatial chat, /tellpet commands, and macros to command your pets as you did before if you prefer. Officer Expertise: Corrected an issue that would allow different ranks of the same Officer buff to stack. Officer: New sounds have been added for the following abilities: Charge Crippling, Vortex, Focus Fire, Last Words, Scatter, Superior Firepower and Tactics.
Profession: Smuggler Smuggler Expertise: Information for the abilities Feeling Lucky, Card Up Your Sleeve, Sly Lie, Fast Talk, Wretched Fate, Poor Prospect , Hidden Padding, Lined Pockets, Meager Fortune, Fake ID, Half Truth, Underworld Boss, and Innocent Cargo should be described more clearly. Smuggler Expertise: Added a proc description to the combat logs for Feeling Lucky. Smuggler Expertise: The ability Card Up Your Sleeve should now apply its double-hit buff. Smuggler Expertise: Dirty Tricks can now be used when a smuggler is using a rifle or a carbine. Smuggler Expertise: The abilities Lucky Break and Double Hit now display in your combat log. Smuggler Expertise: Hammer Fanning, Double Deal, and One-Two Pummel should all show up as "a second attack" in the combat log. Smuggler Expertise: Smugglers now have a chance to get the Feeling Lucky buff from combat in addition to getting Illicit Goods. Smuggler Expertise: The Bleed 2 ability should not show up as a level 70 ability as it is associated with the Gun Oil ability. New sounds have been added for the following abilities: Bad Odds, Break the Deal, End of the Line, False Hope, Fast Talk, Inside Information, Narrow Escape, Off the Cuff, Sly Lie, and Spot a Sucker.
Profession: Spy Spy Profession Quest: Corporate Espionage: Lengthened the amount of time before Jubai Latelli re-appears. Spy Profession Quest: The quest object in "Corporate Espionage" is now labeled as "a datapad,” as described in the quest journal.
Profession: Trader The Issued Trader Backpack granted as a trader levels-up will now grant a bonus to assembly instead of agility. You can survey on mounts (both pets and vehicles)
Quests Legacy Quests: Borvo's Guards will no longer have the converse option if they are attackable. Legacy Quests: White Thranta Shipping Out: Durr Roddick's datapad no longer requires the use of the radial menu to complete its quest step. Legacy Quests: Naboo: There are now bars to the room in which Karl Eckener is being held. Zeelius Kraymunder's first quest target is now a hermit spider as mentioned in his conversation. Fixed an issue where Vhaunda, at the Singing Mountain Stronghold, would not give her quest. Gendra no longer tells you to go talk to Trehla if you already have the quest that sends you to talk to Trehla. All of Trehla quests that are no longer granted by Trehla can now be abandoned. Serissu no longer grants the third training quest again after you already have it. Rage of the Wookiees: Treun Lorn no longer repeats his dialogue after getting the required crystal from the player. Content: Death Watch Bunker: DE-10 Blaster Pistol Barrels are dropping once again. Corellian Corvette: Loot boxes on the Corellian Corvettes can only be opened by combat classes. This is to prevent those loot boxes from being accessed without risk. Rage of the Wookiees: “The Big Cover-Up” quest can now be completed by clicking on the rodian corpses. Rage of the Wookiees: “Treat for the Trandoshans" quest now has a reduced xp reward because it is repeatable. Rage of the Wookiees: The “Curing the Great Tree” quest on Kashyyyk now lists the correct rewards. Rage of the Wookiees: The item reward for “The Sayormi” quest and the “Curing the Great Tree” quest will now show in the quest window. Rage of the Wookiees: The locked container for the “Missing Researchers” quest on Kashyyyk can now be clicked without having to open the radial menu in order to complete the quest task. Rage of the Wookiees: “The Sayormi” quest on Kashyyyk now lists the correct quest rewards. Rage of the Wookiees: To complete the "Urnsor's Infestation" quest on Kashyyyk, you are now told to return to Chief Kallaarac. Rage of the Wookiees: Reduced Harwakokok's size on the Avatar Platform. Trials of Obi-Wan: The Lava Flea Hunt document can simply be clicked on to complete the quest, instead of requiring the use of the radial menu. The waypoint for the ‘Treasure location' will now be removed after the player has completed the Scythe Blade Quest's treasure map. The Rebels needed to complete the quest "Operation Lumberjack" have been spotted in the patrols of Nashal. The shipwrights waiting on a shipment from Ral Mundi now acknowledge that the shipment has been found after the player completes the quest.
Space Players will no longer straddle the pilot seat in the Y- mining ship. Fixed an issue with Default Appearance boxes appearing when you equipped an Ion Cannon in the second slot of your Greivous Star Fighter. Kessel should no longer be over-spawning ships. When the battle is over in Deep Space and a new winner is declared, Kessel will clear most of the ships. The ships essential for quests should remain and repopulate with the new phase's ships. The Elite KDE Engine will now be visible when loaded on ships. The Imperial Droid Command "Weapon Tuning Two" should now function properly. Unloading cargo from a ship's cargo hold now displays a message. Duty Missions: Hakasha Sireen's Duty Mission: Destroy B-wing Prototypes now spawns the correct ships.
User Interface Bazaar: There was no cybernetics category on the search filter for vendors and the bazaar. This category has been added. Camera: You can now rotate the camera all the way around your ship in space when you have it unlocked. Character Sheet: When viewing another player's Character Sheet, hitting the 'Alt' key will toggle the sheet on and off. To bring up your own Character Sheet while viewing another player's, hit 'C' or 'Alt' once to turn off the current sheet and 'C' again to bring up yours. Combat: Added an option to have creature names and radar symbols blink when they are in combat with the player. Turn on "Creature Names and Radar Symbols Blink when in Combat" in the user interface options to enable this feature. Combat: Experience point reward flytext will now fly over the mob giving the XP rather than always over the character. Controls: Hitting the tilde key (or whatever key you have bound to opening the radial menu), will now open the radial menu on an object inside an inventory or other container -- if you have no world object selected. Cybernetic Arm: The Cyborg Critical Strike icon has been changed from the Bounty Check icon to a crosshair. Keymap: The "Star Wars Galaxies Modern" keymap has been added. Notable settings include: The right mouse button selects an intended target and opens radial menus. The left mouse button still uses primary attacks or default actions. The tilde (~) key now initiates auto-firing. You will walk/run if you hold down both mouse buttons. Secondary abilities will fire immediately if you select them from the toolbar. Radar: Left clicking a dot in the radar sets it as the intended target. Radar: The intended target now shows up as a green bracket around the dot in the radar display. In the Officer Profession screen, Officer phase 3 is now referred to as Commander while phase 4 is referred to as the higher rank, Captain. Toolbar: The toolbar will now indicate if a target is out-of-range for an attack. This will be indicated by a red circle with an "X" on it displayed on the toolbar slot. Toolbar: Added UI actions for the top row of buttons on the toolbar (Bank 2) called toolbarBank2Slot00 through toolbarBank2Slot11. Targeting: ESC will now drop the intended target (outlined in a green box), but not the look at target (indicated by a blue box). This fixes some issues with losing track of your target unexpectedly. Fixes Bug: Clicking on the Space tab in the Professions screen, and then clicking on the Politician tab, would cause a mix of Space and Politician art to appear and make the Politician tab unusable. Fixes Bug: ‘Describe functionality' in the pop-up menu when right-clicking on hotbar items was broken. Fixes Bug: Fixed an instance in which the toolbar would become "frozen" or unresponsive to special attacks. Fixes Bug: If there were too many items to list in the Rewards section of the Profession screen, there would be no scrollbar to indicate that there were more items. Fixes Bug: If you created a macro with an old-style icon, it would be removed from your toolbar the next time you logged in. Fixes Bug: If your current selected title was one you received from a badge, opening the Character tab of the Community window would result in the drop-down displaying "No Badge," at which point you could not clear your title until you selected a new title in the interim. Fixes Bug: Layout on the alarm tab of the options screen would hide the "Add Alarm" button, causing confusion. Fixes Bug: Resolved some minor graphical issues with the target HAM bar. Fixes Bug: Occasionally, usually after use of the "Change View" button, datapad tabs would lose all their contents and show a blank page. Fixes Bug: On some computers, if a player had a weapon equipped, the weapon would render incorrectly on the inventory screen and/or the character sheet. Fixes Bug: Right-clicking on an inventory item, when you had a radial menu up already, would not correctly move the brackets indicating which item was selected. As a result, the radial menu would sometimes appear to be for the incorrect item. Fixes Bug: Scroll bars would not appear when the examine text for an item was too long – in either the examine window or in the examine pane of the inventory window. Fixes Bug: When scrolling the text in the examine pane of the inventory window, or in the examine window itself, the tier, no trade and unique descriptors would sometimes disappear. Fixes Bug: The "Reset Defaults" button on the Chat Color tab of the Options menu did not work. Fixes Bug: The "Show Signs" option under the "Misc" tab did not function properly.
Vehicles and Mounts Players can no longer call the Instant Travel Vehicle in a private instance. Added an error message that will be displayed if you try to use the Instant Travel Vehicle while mounted. Visual effects for damage done to BARC Speeders, AB-1 and the Lars Family Vehicle will no display in the correct place. Bug Fix: Vehicles that place Buff effects on a player will now be correctly removed if the player is ambushed during a smuggling mission. Mounts: The store pet command is no longer available while you are mounted on a pet, you will have to dismount it first. Vehicles will no longer stand vertically at the crater on Tatooine (Approx 411,-130,5496).
World Rage of the Wookiees: Fixed a few Wookiees on Kashyyyk that had both the converse and attack as options at the same time. Trials of Obi-Wan: Bosses in the Kubaza Beetle Cavern, Decrepit Droid Factory, Koseyet Mining Camp, Working Droid Factory and the Volcano Crater have had their erroneous loot lists removed (which is why those NPCs disappear so quickly). Points of Interest: Pygmy Tortons of the Pygmy Torton Cave are now moving, making it a little more difficult to navigate around them. The two cloning facilities in Theed are now differentiated from each other on the cloning list. They are now listed as "Northern Theed" and "Theed." A flag banner floating in the sky on Dathomir has been removed. The Naboo police officer is no longer spawning on top of an Imperial/Rebel officer in Theed. Fixed an issue causing some NPCs in Theed to appear on top of each other. Vaik'anna Silverlight should no longer fall beneath the steps in Theed. Vance Groten no longer checks his wrist while explaining that he loves working in Dee'ja Peak.
Kurt " Thunderheart " Stangl Community Relations Manager
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Interesting Quotes & Posts |
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| SWGStraticsVoice - 7:16 AM PDT | Posted By: RainStar |
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We'll start off with quotes from the Austin Game Conference that were found on Gamasutra.com
Gordon Walton of Bioware Austin:: ... You're all a bunch of whiny little b----es. We're all victims of the guys with the money! No. Guess who signs up to make the game. Guess who along the way decides to change things. ... Guess who won't stand up and lose their job rather than ship s--t. I put myself in there. I've done that. I've made bad decisions ... many more times than most people here in this room ... I think the challenge here is, are we agents of our lives, or are we victims? We're talking about, oh, it's going to come from the top down. Well guess what, if nobody will work for those schmucks, it'll come from the bottom up. ... What are they going to do? They don't know how to put it on a disc. ...
The other thing is, we're not holding up our end. Somewhere along the way we caved and promised something we couldn't deliver. So you can't say it's the other guy, it's some other motherf---er. No, it's not. Everybody in this thing is responsible for what happens. Every single person on the team had a opportunity to do better. And I'd like to see more people think about how they're going to make it happen rather than sit up and rant and b---- about it.
Rich Vogel of Bioware Austin: Looking out at E3 this year, there is nothing innovative coming out in the next three years, and that's pretty sad.
Scott Jennings, senior designer at NCSoft: Players are like "ravenous locusts," and while Blizzard releases patches with updates to the game regularly, they're not as accessible as they ought to be. The system "is best described as, 'Let's make something so frustrating, people will just post the damned patches for me,'adding that he had a FilePlanet account just to download new WoW patches.
Part of our primary service of an MMO provider is providing the damned MMO. The second part is just being there – letting customers play when they want, as expected, instead of waiting in line – something else WoW doesn't always provide. Further, MMO services should provide respect in the form of competent relations with its players, treating them as people rather than piggy banks.
Raph Koster, formerly of SOE/SWG: Content isn't worth a damn. What is of value is the relationship between the consumer and the producer. Being good is no longer an exclusive. In a hit-driven business, the epitome of success is to be the Beatles or Elton John, which means having a consistent record of making blockbusters, or almost never screwing up, of always earning out reliably and of doing this over the course of decades. Those people are so rare they are the dodo, and their share of the audience as a percentage of the population is shrinking.
The goal instead should be to be the Grateful Dead. You don't want to be the number one hit, you want a relationship so that you can ding them over and over and over again. The band's t-shirts may make more than their recordings.
SOE's John Blakely and Todd Fiala: Don't make our mistakes.
John Blakely: .....But what I would have done differently was be more sensitive to the target audience. The audience you launch with is the one you've got.
Chris Kramer, Director of Corporate Communications at SOE In late winter through early spring, SWG was one of SOE's biggest gainers in terms of new players to a live game, coming through both the trials and through new software purchases.
Jason Ryan, the Events Manager for SWG: We’ve had great responses from the players. The last two patches were player initiated bug fixes and lingering issues. The Expertise system is going in and has been well received.
Alan Crosby, Director of Community Relations at SOE: Players have been very upbeat on the forums and the questions are mostly about the future and what the game is about moving forward.
Now we go to the SOE/SWG site where Chris Cao made the boards light up.....
The Game vs. the Boards by Dev Chris Cao Roughly 80% of the people who play SWG never read these boards. We know this from our own internal metrics and it poses an interesting question. Are we talking to people who play the game or posters who play the boards?
I don't mean to imply that the people who post here don't play the game. Far from it. There are thousands of well-constructed, thoughtful, and insightful posts from people who obviously know the game very well. Just read a few lines of these gems and you'll realize that, first and foremost, these people care about the game. Their focus is the game. I think the lion's share of the profession feedback in the last couple publishes is a fantastic example of these players who post.
But, at the same time, these boards are constantly cluttered by the reverse. Posters who play. They use these forums to lash out at others, criticize wantonly, and generally feed their own egos. They regularly attack devs and moderators, clinging to past wrongs and imagined slights. They focus on themselves instead of the game. To them, the boards are the real game.
As devs, we aren’t here to play the board game. We’re here to play, and to make, SWG.
The upcoming chapters will see the remainder of the profession expertise systems implemented. We have a lot of work to do and the feedback from players who post is going to be invaluable. You aren’t going to like every decision we make and we understand that. We have a limited resources and time to accomplish all that needs to be done. But, as I’ve said before, we will be here (on the boards) and we will be listening. If you’re up for a focused discussion of ideas, we welcome you and you can bet you’ll have our attention.
If, however, you feel the need to throw another stone, indulge a rant, whine, pick apart another poster, argue a dead point, rules lawyer, quote ancient history, or engage in any of the other classic board game moves, don’t expect us to pay attention. We have better things to do.
We have some SWG to make. Chris Cao Editor's Note: To say The game vs the boards thread got a lot of responses from the community would be an understatement.
Raph Koster's post on his his personal website, part of which says this:
Tide’s Horizon and Lum are both talking about this, but I am frankly a little loath to. I don’t want to come across as criticizing, since that’s not really my intent. But lately there’s been a spate of discussion about what community relations is, whether forums should be run, etc.
As you may know, I have fairly firm opinions on this. But that’s not what I want to talk about just now… and really, what I am saying has little connection to the actual original thread that kickstarted the topic yet again.
Edit: since the preceding sentence was apparently not clear enough: this post isn’t about SWG or Chris Cao’s statements. It could just as equally apply to Linden Labs switching to a blog mechanism for communicating to their users, or really any company that sees forums as an adjunct to to the world. Please don’t hijack the discussion to debate a given game’s management.
Here is the rest of what Raph had to say on that matter.
That's it for this edition of interesting quotes and posts.
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SWG HoC Chat Logs |
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| GeneralNews - 6:26 PM PDT | Posted By: RainStar |
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Some interesting news was released during the chat tonight. Spy, Commando and Medic professions, GCW, armor and other questions got answered by the Devs. Curious? Read on!
Fariq_Asaka: Now that we know that Trader is not being revamped for Chapter 4 and given the lower amount of content that is scheduled for this Chapter, do you think we will be able to do the Commando, Medic, and Spy Expertise systems with Chapter 4?
Rogue_5: Absolutely. I am happy to say that expertise updates for all three of those professions are planned as part of Chapter 4.
fordaith: since it has been brought up that Spy is on deck for chpt 4, heard a rumor that Ranger style items were being added to Spy, any truth to this?
Vapor: We are still very early in the design process for Spy Expertise. As we get further along with the design I would expect to see information posted in the forums. Stay Tuned!
The entire chat can be found on the Stratics SWG HoC Chat Logs page. |
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Toon Town Stratics Goes Live! |
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| CommunityNews - 9:41 AM PDT | Posted By: Tiveria |
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 ToonTown! Have you always wanted to play with those Acme cartoon toys? Or maybe you wanted a great laugh like Goofy, and just didn't know where to go? What about riding around in those cool cars that have their own personalities? Well, welcome to Toon Town! The game that gives you gags to carry around - including cupcakes to throw at the evil Cogs who are invading the area. Work with others to defeat the evil robots in their buildings to earn more laughs! The inhabitants of Toon Town are in no mood for serious play, and the Cogs are soon to realize this as you fire away at them with your flower Squirt gags! Here at Stratics Central, we are making it our business to keep you informed on the hottest games out there. We are working hard to bring the information to you so that you, the MMORPG community, can get the latest news on the titles available in the industry today. To that end, we would like to introduce to you ToonTown Stratics! Toon Town is a cartoon-style adventure developed by Disney for kids and families, with the singular goal of saving the world from humorless robots who want to make a dark, grey metropolis of Toon Town! In this title, your adventures revolve around gaining "laffs" and gags to defeat the evil Cogs. There is questing and tasks to be completed, and some can be done with friends, but there is also playtime for your toon! Just visit the Goofy Speedway and build your very own racing kart! It's true... you get to play in high-speed car races with your very own cartoon karts! We are pleased to bring you Toon Town Stratics, providing you with the latest news and reviews on the game, all of the information on game updates, as well as an area to discuss your whacky and crazy cartoon adventures! Join us at Toon Town Stratics today! |
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SWG House of Commons Chat |
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| GeneralNews - 7:33 AM PDT | Posted By: RainStar |
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Please join us on Wednesday, October 4th, for a House of Commons chat with the developers of Star Wars Galaxies. The chat will begin at 5pm PDT /7:00pm CST /8:00pm EDT / Midnight UTC/GMT in the #StraticsHoC channel on Stratics IRC. The focus for this chat will be the features in Chapter 3 .
You can connect to one of our IRC servers through the use of your favorite IRC client, such as mIRC, ircle, xchat, or whichever you prefer. Connect to irc.stratics.com port 6668 or the server closest to you: stratics.frws.com port 6668, USA - Colorado irc.glowfish.de port 6668, EU - Germany stratics.afraidyet.net 6668, USA - Atlanta irc.epaxsys.net port 6668, USA - Colorado You may also connect through our handy Java link which may be found right here. You must have Java installed to use this which can be downloaded from the Java homepage. How to ask questions at the chat: Type /msg [QT]NICKNAME and your question.
Please send questions only to the QT's (moderators) because questions sent to anyone other than the QT's will not make it into the lineup. General chat relating to SWG will take place before, during, and after the chat in room #starwars. We hope to see you there! |
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Exclusive: Gameplay Trailer at Tabula Rasa Stratics! |
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| CommunityNews - 5:34 AM PDT | Posted By: Tiveria |
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 If you’re like me and you enjoy that distinctive aroma of charbroiled Bane, you’ll love this exclusive preview! This massive 62MB video will put you right in the thick of battle as our fellow AFS soldiers fight for their lives against some of the worst the Bane has to offer.  Get it HERE!!! "The Tabula Rasa Team is pleased to announce that we have a new Tabula Rasa Gameplay Trailer for the world to see and we are previewing it in conjunction with Stratics!" It doesn’t stop there though, with the addition of “TR TV” we’ll be seeing many more videos in the near future. Stick with Stratics and we’ll keep you posted on all you need to know. |
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